Nvidia DLSS 2.0 Delivers Improved Speed, Quality and Compatibility

Nvidia DLSS 2.0 Delivers Improved Speed, Quality and Compatibility

Now with the introduction of DLSS 2.0, NVIDIA is promising even bigger and better things. The update contains huge overhauls to the fundamental aspects of how DLSS functions, and it promises major leaps in performance that were previously unattainable due to the constraints of the old technology. That may change starting this month, as Nvidia has now announced DLSS 2.0, overhauling the tech for better results.

To optimize a game with DLSS 2.0, Nvidia first runs it in a cloud-based sandbox powered by its DGX machine learning hardware.

Ray tracing may get all the headlines (and the DirectX 12 Ultimate integration), but it's only part of the appeal for GeForce RTX 20-series graphics cards. It also more efficiently uses Tensor cores to execute twice the performance of the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.

In addition, with DLSS running, the user is able to run their games at high resolutions without loss of performance. In its original form, DLSS had some issues and exhibited questionable image quality in some titles. Likewise, selected Balance would render at 1440p, and Performance would render at 1080p, both of which would upscale images to 4K.

Superior Image Quality - DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels. "Nvidia DLSS 2.0 basically gives our players a free performance boost, without sacrificing image quality" said Russ Bullock, President at Piranha Games.

Nvidia is also looking to make AI graphics optimization more accessible with DLSS 2.0.

DLSS 2.0 also comes to Deliver Us the Moon and Wolfenstein: Youngblood along with Control and Mechwarrior 5. DLSS 2.0 is now implemented in Control, MechWarrior 5: Mercenaries, Deliver Us The Moon and Wolfenstein: Youngblood, with more titles likely coming soon. And, you can bet that we'll be testing this new implementation out to see how it performs in these new titles.

With DLSS 2.0, image quality improves materially compared to the original DLSS image processing algorithm used in Control.

Nvidia has up to date its Deep Studying Tremendous Sampling (DLSS) tech, which improves picture high quality and readability, whereas additionally bettering body charges.

Happily this isn't just a paper launch and DLSS 2.0 is enabled by the latest Nvidia GeForce driver and a selection of games can already use the technology. Nvidia says MechWarrior 5 and Control-already the flagship game for real-time ray tracing-will soon be updated to include the technology. Nvidia put a ton of effort into making a new version of DLSS that ran on the traditional shader cores of a GPU, making a DLSS model that was more adaptable and could be used on non-RTX cards.

In short, this is shaping up to be a fantastic year for PC gaming.

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