Nvidia's faster, better DLSS 2.0 could be a game-changer

Nvidia's faster, better DLSS 2.0 could be a game-changer

The biggest one is game support-DLSS 2.0 has the potential to be more broadly supported in games because, unlike before, it does not require training for each new game. This game was used to show that some finer detail is better rendered using DLSS 2.0 than is visible using native rendering-check out the fencing on top of the installation in the image below.

One of the biggest changes is that DLSS 2.0 is a general network, and no longer game-specific. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.

In short, this is shaping up to be a fantastic year for PC gaming.

Yes, the technology improved frame rates, but Nvidia told gamers that the increased performance would come at no loss to visual quality.

DLSS 2.0 uses a new AI network more efficiently, using Tensor Cores to execute 2X faster than the original DLSS. A new driver specifically for MechWarrior 5: Mercenaries will be available from Nvidia by the time you read this, and you'll need this in order to access the DLSS 2.0 goodies. These issues appeared to have been sorted with DLSS 2.0 though, so fingers crossed, things are getting a lot easier for DLSS moving forward.

DLSS stands for Deep Learning Super Sampling, an artificial intelligence that works in conjunction with the Ray Tracing system, which is responsible for reproducing lights and shadows more faithful to reality in games. The result is that you'll get a game that looks nearly as sharp or good as if it were rendered at the native resolution, but with the improved performance of rendering at a lower resolution.

In case you weren't aware of, DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. The hope is that developers get on board for this new version of DLSS much faster, who doesn't want to be able to run a 4K version of their game while only using the rendering resources for 1440p?

Remedy Entertainment's Control was one of 2019's best single-player games, and also one of its most advanced, with a suite of ray-traced effects that took its graphical fidelity to new heights.

With DLSS 2.0, image quality improves materially compared to the original DLSS image processing algorithm used in Control. Depending on the specific GPU, resolution, and quality settings, frame rates can be boosted up to 75% in Control. It should be straightforward if a game already supports temporal anti-aliasing (TAA), Tamasi said, and if it doesn't, enabling DLSS 2.0 is similar to implementing TAA.

As stated previously, Wolfenstein: Youngbloods and Deliver Us to the Moon already support DLSS 2.0.

This week, MechWarrior 5: Mercenaries and Control are joining Deliver Us The Moon and Wolfenstein: Youngblood as games that support NVIDIA DLSS 2.0. When Control's new The Foundation DLC launches later this week, the base game will be patched to upgrade its DLSS implementation from 1.0 to 2.0.

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