Nintendo gigaleak reveals early Mario, Zelda, Pokémon and secrets

Nintendo gigaleak reveals early Mario, Zelda, Pokémon and secrets

Nintendo leaks have appeared again, after Nintendo 64 source code, Nintendo Wii documentation, Nintendo 3DS source code showed up.

It was revealed by a former Nintendo Developer who tweeted an image saying that it was some code he had written in c++ to help himself understand the language of Star Fox 2 as he was developing the game. One for Super NES games and another for Nintendo 64 games. The running theory, MrCheeze says, is that it all hails from the same specific information breach, but we don't know for sure.

The sheer amount of information coming out of the aptly-named "Gigaleak" is hard to keep track of.

There are also a variety of characters that have never been seen before, including this mustachioed Yoshi.

This isn't really the initial time we have heard that Luigi was going to be playable in Super Mario 64, as Shigeru Miyamoto experienced formerly stated that Nintendo was planning on including him in a "Mario Bros. design minigame, but since most consumers possibly only have that 1 controller when they first buy their N64, for that reason (and other individuals) we determined not to".

We may now also know what earliest rooms that Nintendo built for Ocarina of Time actually look like.

We've seen things like this pop up for more recent games, like Final Fantasy VII Remake.

Although gamers are excited to know more about their favorite titles, people should be mindful of a few sticking points.

Yet none of that stuff was ever supposed to be used on a more compassionate basis. Let's just say a scribe. Of course, it was then posted all over the internet for all to see. That would suck, right - losing control over your own work? One file, for instance, recounts a traumatic childhood experience involving Mr. Potato Head. A few game makers and critics are anxious the computer game industry will become more secretive than it is now to prevent potential leaks like this.

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